Search Issue Tracker
By Design
Votes
1
Found in
2018.1.5f1
Issue ID
1050462
Regression
No
Huge GFX.WaitForPresent loads when using ECS
Steps to reproduce:
1. Open User-supplied project (the first one)
2. Open and play Scene "SampleScene"
3. Using WASD, fly closer to the green cube
4. Inspect the Profiler window
Expected: No stuttering
Actual: Editor stutters and the profilers shows a huge Gfx.WaitForPresent percentages
Reproduced in: 2018.1.7f1, 2018.2.0b10
Note: 2018.3 could not be tested due to project migration errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
- The "Open Frame Debugger" button in the Game View toolbar not only opens the Frame Debugger window but toggles between enabling/disabling the Frame Debugger when pressed
- HDRP Water renders black when the PrecomputedAtmosphericAttenuation is set to zero
- [FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allow receiving data from the WebGL build
Add comment