Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f2
Issue ID
1041864
Regression
No
AfterForwardOpaque command buffer renders too late when rendering dynamic objects
Steps to reproduce:
1. Download and open the attached project
2. Open Scene "DemoSceneWater"
3. Enter Playmode
4. Set "Clouds" to any value besides none
5. Move Camera under the water object
Expected result: clouds are drawn before water in AfterForwardOpaque(renderQueue 11) and are refracted
Actual result: clouds are drawn after the water object
Reproduced on 2017.4f1, 2018.1.7f1, 2018.2.0b10, 2018.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment