Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b7
2017.3.0a4
2017.4.0f1
Issue ID
1050461
Regression
Yes
TrailRenderer is not visable when moving just on X or Y axis and Width value is larger than 0.3
How to reproduce:
1. Open attached project "LineRendererGlitching.zip" and scene "SampleScene"
2. Enter Play mode
3. With WASD keys move around
4. With WS keys move only on Y-axis (or with AD move only on X-axis)
5. Observe Game View
Expected result: trail renderer is visible
Actual result: when moving only on X or only on Y axis trail disappears
Reproducible with: 2017.1.0p5 - 2017.1.4p2, 2017.2.0b7 - 2017.2.3p1, 2017.3.0a4 - 2018.3.0a3
Not reproducible with: 2017.1.0a1 - 2017.1.0p4, 2017.2.0a1 - 2017.2.0b6, 2017.3.0a1 - 2017.3.0a3
Workaround: set Trail Renderer Alignment to Local OR set Width of Trail Renderer to a value smaller than 0.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
This is a duplicate of issue #1065062