Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b7
2017.3.0a4
2017.4.0f1
Issue ID
1050461
Regression
Yes
TrailRenderer is not visable when moving just on X or Y axis and Width value is larger than 0.3
How to reproduce:
1. Open attached project "LineRendererGlitching.zip" and scene "SampleScene"
2. Enter Play mode
3. With WASD keys move around
4. With WS keys move only on Y-axis (or with AD move only on X-axis)
5. Observe Game View
Expected result: trail renderer is visible
Actual result: when moving only on X or only on Y axis trail disappears
Reproducible with: 2017.1.0p5 - 2017.1.4p2, 2017.2.0b7 - 2017.2.3p1, 2017.3.0a4 - 2018.3.0a3
Not reproducible with: 2017.1.0a1 - 2017.1.0p4, 2017.2.0a1 - 2017.2.0b6, 2017.3.0a1 - 2017.3.0a3
Workaround: set Trail Renderer Alignment to Local OR set Width of Trail Renderer to a value smaller than 0.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
This is a duplicate of issue #1065062