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The first letter of an Asset's name gets replaced by an underscore when ...
How to reproduce:1. Create a folder and name it "Test"2. Create a new Unity project3. Drag the created folder to the Project window ... Read more
Caret is not visible in the majority of search bars and text fields afte...
How to reproduce:1. Open the user's attached project2. Open Window > Asset Management > Localization Tables3. In the Localizat... Read more
[Cinemachine] HDRP Template doesn't start with the latest verified Cinem...
Newly created project doesn't start with the latest verified Cinemachine package version, Refer to the attached screenshot. Steps to... Read more
[2D] Template doesn't start with the latest verified 2D Animation packag...
Newly created project doesn't start with the latest verified 2D Animation package version installed by default, Refer to the attache... Read more
[Recorder] Image sequence has darker recorded image when Capture Source ...
Reproduction steps:1. Open the attached project ("1275398Repro.zip")2. Open "Scene1-Forest_2020-09-27_002" scene3. Open Recorder win... Read more
[Device Simulator] Importing device where the same graphics device is in...
How to reproduce:1. Add attached Samsung Note4.device file to any project.2. You will get an error: Asset import failed, "Assets/Edi... Read more
[URP] GameObject material becomes pink after modifying Quality levels se...
How to reproduce it:1. Open the attached project '1290390.zip'2. Load the “SampleScene” from the “Assets” > “Scenes” folder3. Ope... Read more
[Graphics-General] Failed to destroy editor windows error is thrown on c...
Failed to destroy editor windows error is thrown on changing Graphics API's. Steps to repro:1. Create a new project.2. File > Bui... Read more
[Vulkan] Editor crashes on vk::ImageManager::RemoveTextureIDBinding on c...
-Editor crashes on vk::ImageManager::RemoveTextureIDBinding on changing Graphics APIs from Vulkan to OpenGLCore.-Crash window appear... Read more
Internal error communicating with the shader compiler process when SV_Pr...
How to reproduce:1. Open attached "ShaderTest.zip" project2. Set Graphics API to OpenGLCore3. Select TestShader asset4. In the Inspe... Read more
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