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Fixed
Votes
1
Found in
6000.0.12f1
Issue ID
UUM-76843
Regression
Yes
Crash on TypeTreeIterator::GetNode when opening a specific folder
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Click on the "Assets\Ship" folder in the Project window
3. If it does not crash close the Editor and repeat from step 1
Expected result: "Assets\Ship" folder is opened
Actual result: Editor crashes
Reproducible with: 6000.0.10f1, 6000.0.12f1
Not reproducible with: 2021.3.40f1, 2022.3.39f1, 6000.0.9f1
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: After deleting library the folder opens normally but after closing and reopening the project it still causes the crash
First few lines of stack trace:
{noformat}0x00007FF80D2605FA (Unity) TypeTreeIterator::GetNode
0x00007FF80D28EAC8 (Unity) TypeTreeQueries::IsStreamedBinaryCompatible
0x00007FF80E3FED3E (Unity) GenerateUndoAndRedoDiffs
0x00007FF80E40CD3E (Unity) PropertyUndoManager::Flush
0x00007FF80DF1CC7E (Unity) Application::TickTimer{noformat}
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77033