Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.1p2
Issue ID
922497
Regression
No
VR Suffers from heavy CPU performance spikes when Realtime GI Lighting is used and animated
Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Launch build
4. Connect and observe Profiler or SteamVR Frame Timing
Expected result: no real impact to performance
Actual result: depending on hardware, 2-5 ms random spikes when GI lighting is moving
Reproduced on 5.4.5p1, 5.5.4f1, 5.6.1p4, 2017.1.0f1, 2017.2.0b1
Notes:
-Does not appear to happen in the Editor, or at least not as noticeably severe
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment