Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.1p2
Issue ID
922497
Regression
No
VR Suffers from heavy CPU performance spikes when Realtime GI Lighting is used and animated
Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Launch build
4. Connect and observe Profiler or SteamVR Frame Timing
Expected result: no real impact to performance
Actual result: depending on hardware, 2-5 ms random spikes when GI lighting is moving
Reproduced on 5.4.5p1, 5.5.4f1, 5.6.1p4, 2017.1.0f1, 2017.2.0b1
Notes:
-Does not appear to happen in the Editor, or at least not as noticeably severe
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
Add comment