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Animation event in Timeline triggers twice
Steps to reproduce:1. Download attached project2. Open "SampleScene" scene3. Open Animation from Timeline4. Enter play mode5. Check ... Read more
Crashes on WorldCollision when Particle System is using Sub Emitters wit...
How to reproduce:1. Open attached project2. Open BrokenParticles scene3. Select Blood Particle System4. Turn on Sub Emitters5. If it... Read more
[XR][OpenVR] Standalone player crashes with DX12
The standalone executable crashes during the startup if an OpenVR device is attached to the computer and it is enabled. Happens only... Read more
An additional 'NULL' character is sent into overridden 'Validate' method...
How to reproduce:1. Open attached 'project-1172102.zip' project2. Enter Play mode3. Enter any character into Input Field4. Observe C... Read more
[WebGL] WebAssembly streaming is not correctly sourced when loaded from ...
How to reproduce:1. Create a new WebGL project2. Enable WebAssembly Streaming in Player Settings > Publishing Settings3. Make a W... Read more
[2D SpriteShape] Placeholder text used in component tools context menu
If you select a gameobject with a Sprite Shape Controller component on it and then right click the Component Tools button at the top... Read more
[hlsl2glsl -> HLSLcc][iOS][Metal]GameObjects with Mobile shaders flip&sh...
How to reproduce:1. Open the attached project2. Go to the Hierarchy window-> disable "Standard" GameObject3. Build for iOS and de... Read more
Render Shadows setting in the Camera is inconsistent between Mac and Win...
To reproduce:1. Create a new LWRP project with LWRP template2. Select the Main Camera3. Disable "Render Shadows"4. Observe the scene... Read more
[XR Management] XRSettings entry in Create Asset menu is not user friendly
When you have the XR Management package installed, a new entry will be added to the Asset Creation menu: XRSettings This has a coupl... Read more
UIElement toolbar buttons stay impressed when firing ExitGUI()
How to reproduce:- Install Memory Profiler Package from Package manager (it's in preview)- Open Memory Profiler from Window -> An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Resetting Quality Levels in Project Settings adds new Quality Levels instead of restoring default ones
- UI builder uxml files retain reference to non-existing assembly definition file when a assembly definition file is deleted
- Animator Entry and Base Layer Transitions links to the documentation aren’t working
- Caret doesn't appear when clicking the Input Field on secondary monitor