Search Issue Tracker
Player silently crashes when project which was made with 5.4.3f1 is built
Reproduction steps: 1. Download user's project and open in Unity 2. Build And Run Expected: the scene is rendered Actual: build cra... Read more
Scene that's Enabled = true in ProjectSettings\EditorBuildSettings with ...
Steps to reproduce: 1. Open any Unity project 2. Add two Scenes to Build list under File>Build Settings 3. Open up ProjectSettings\E... Read more
"Rect Transform" component is messed up when dragging "Canvas" prefab on...
How to reproduce: 1. Open attached project "CanvasBug.zip" and scene "main" 2. In Project Window, drag "MainMenu" prefab on "UIRoot... Read more
[IL2CPP] UnityLinker.exe did not run properly errors while building for ...
To reproduce: 1. Open attached project "repro.zip" 2. Build for any platform e.g. iOS or WebGl 3. Observe the console Expected resu... Read more
Undoing Add Component action on Canvas changes UI object positions depen...
To reproduce: 1. Download attached project "taestset.zip" and open in Unity 2. Open "Controls" scene 3. Select "Canvas" in Hierarch... Read more
NativeArray<T> is slower than built-in C# array
* NativeArray in mono in the editor is slower than builtin arrays * We need to make sure agressive inline works properly, if not pos... Read more
[Enlighten] Assertions 'packedSizes[i] == sizes[i] ' are shown after bak...
Steps to repro: 1. Open attached project and '11_LightingScenarioTest' scene; 2. Open the Lighting settings window (Window>Rendering... Read more
[Android][Vulkan] RenderTexture is discarded when calling Material.SetPa...
Steps to reproduce: 1. Open user attached project 2. Run the scene in the editor 3. Press "Generate" button add one white rectangle ... Read more
GUI text width not calculated correctly when GUIStyle uses Word Wrap
How to reproduce: 1. Open the user-submitted project 2. Go to Window -> Test Window 3. Scale the Test Window and observe the text E... Read more
Errors appear when upgrading the project from 2018.2 to 2018.3
Steps to reproduce: 1. Open supplied project with Unity 2018.2.0b8 2. Open supplied project with Unity 2018.3.0a1 Expected: no erro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL