Search Issue Tracker

By Design

Votes

0

Found in

5.6.1f1

Issue ID

924376

Regression

No

[Metal] Mesh Topology is not rendered and errors are spammed when using Graphics.DrawProcedural

Graphics - General

-

How to reproduce:
1. Open the attached users project "ComputeShaderBug" and "ComputeShaderBug" scene
2. Open the "ComputeShaderBugBehaviour" script, observe that user uses Graphics.DrawProcedural method
3. Enter playmode

Expected result: Mesh topology is rendered and no errors are spammed to console
Actual result: Nothing is rendered and "Metal:Error creating pipeline state (Skybox/Procedural): Vertex attribute POSITION(0) is missing from the vertex descriptor" error is spammed

Notes: Issue isn't reproducible with OpenGL Graphics API

Reproducible with - 2017.2.0b1 2017.1.0b10, 5.6.2p1, 5.6.0a6

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.