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By Design
Votes
0
Found in
5.6.1f1
Issue ID
924376
Regression
No
[Metal] Mesh Topology is not rendered and errors are spammed when using Graphics.DrawProcedural
How to reproduce:
1. Open the attached users project "ComputeShaderBug" and "ComputeShaderBug" scene
2. Open the "ComputeShaderBugBehaviour" script, observe that user uses Graphics.DrawProcedural method
3. Enter playmode
Expected result: Mesh topology is rendered and no errors are spammed to console
Actual result: Nothing is rendered and "Metal:Error creating pipeline state (Skybox/Procedural): Vertex attribute POSITION(0) is missing from the vertex descriptor" error is spammed
Notes: Issue isn't reproducible with OpenGL Graphics API
Reproducible with - 2017.2.0b1 2017.1.0b10, 5.6.2p1, 5.6.0a6
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