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[TestRunner] System.IO.IOException occurs when using command line via Pr...
To reproduce: 1. Download attached project "CommandLineBroken.zip" and open in Unity 2. In Test Runner press "Run All" button Expe... Read more
[IMGUI] Editor crash on "GUIEventManager::RemoveEventAtIndex" when calli...
Steps to reproduce: 1. Open the attached project 2. Enter play mode 3. Click the GUI button on the top-left to call Debug.Break() 4... Read more
[iOS] Stuttering on iPhone X when minimizing and opening the app when us...
To reproduce: 1. Open users attached project "SimpleRotatingRings.zip" 2. Build for iOS with Development Build and Autoconnect Profi... Read more
[Android] Etc2Comp causes RGB colorspace to be black in alpha channel areas
Steps to reproduce: 1. Open user attached project 2. Select the ConcreteFloors0054_15_H_A texture in the project view 3. Notice that... Read more
ETC Texture Compressor "Fast", "Normal", "Best" dropdown options are broken
Steps to reproduce: 1. Create a new project 2. Go to Edit -> Project Settings -> Editor 3. Try selecting any option in ETC Texture C... Read more
VP8/WEBM Video stops looping after playing for some time
How to reproduce: 1. Open user-submitted project (VideoPlayer bug) 2. Enter Play Mode 3. Observe the video clip being played in the ... Read more
CursorLockMode.Locked doesn't keep cursor locked in a build after refocu...
Repro steps: 1. Open user attached project 2. Build and Run the project: File -> Build and Run 3. Run the build in Full Screen 4. Re... Read more
Editor freezes on ReloadAssembly when script is edited while in Play mode
How to reproduce: 1. Download and open attached project "Voxel fighter server" 2. Enter Play mode 3. Edit script Player.cs (or any o... Read more
Standalone Windows player errors, "Failed to load mono", when launched o...
Resolution: Vista is no longer a supported OS as of Unity 2018.2 where the .NET 4.x runtime is supported. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box