Search Issue Tracker
By Design
Votes
0
Found in
5.6.2f1
Issue ID
923573
Regression
No
VideoPlayer created from script ignores videoPlayer.PlayOnAwake value and plays on Prepare()
Reproduction steps:
1. Open the attached project "VideoPlayerProblem.zip";
2. Open the problem.unity scene;
3. Press "Play" button;
4. Observe the game view;
Expected results: the video from Streaming assets should not be displayed on RenderTarget Mesh;
Actual results: the video starts playing after entering a play mode;
Reproduced on: 5.6.2f1, 5.6.0b1, 2017.1.0f1, 2017.2.0a4.
Note: videoPlayer.audioOutputMode is set to None, which works as expected. PlayOnAwake is set to false, but the video is still played after method Prepare().
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment