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Fixed in 2018.3.X

Fixed in 2017.4.X

Votes

1

Found in

2017.1.0a1

2017.3.1p4

Issue ID

1034965

Regression

Yes

[AssetBundle] AssetBundle is not loaded when bundle is unloaded in the same frame

Asset Bundles

-

Steps to reproduce:
1. Download and Open the project (AssetBundleUnload.zip)
2. Switch Platform to iOS and Check "Development Build"
3. Open "Test" scene and Click Menu AssetBundles -> Build AssetBundles and Copy to StreamingAssets
4. Build and Run
5. Click "Load AssetBundle" button (repeatedly)

Actual results: AssetBundle does not load with the message on Xcode:
Could not open file archive:/CAB-0f78fc476537b61bd95df9e612455ad8/CAB-0f78fc476537b61bd95df9e612455ad8.resS for read
(Filename: /Users/builduser/buildslave/unity/build/Runtime/File/OpenFileCache.cpp Line: 56)
async texture load: failed to load Image from archive:/CAB-0f78fc476537b61bd95df9e612455ad8/CAB-0f78fc476537b61bd95df9e612455ad8.resS

Reproduced with: 2017.1.0a1, 2017.1.4p1, 2017.2.3p1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b9, 2018.3.0a2.
Not reproducible with: 5.6.6f1.
Reproduced both on iOS and Windows.

  1. Resolution Note (fix version 2018.3):

    Verified in 2018.2.8f1 and 2018.3.0b6

Comments (1)

  1. Stamblew

    Jul 29, 2020 07:23

    Reproduced in 2019.4 LTS version, iOS build. Please guys, can you fix it? It was working fine in 2019.3, then upgraded my project and the error started

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