Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0a6
2018.3.0a1
Issue ID
1048406
Regression
Yes
Second "Build And Run" fails after adding/removing a scene
Reproduction steps:
1. Create a New Project
2. "Build And Run"
3. Add/Remove scene from the Build Settings
4. "Build And Run"
Expected Result: The project builds with the updated scene list
Actual Result: The Build fails with an error
Reproduced with: 2018.3.0a1, 2018.2.0b8, 2018.2.0a1, 2018.1.5f1, 2018.1.0f1, 2018.1.0b13, 2018.1.0b6, 2018.1.0a7, 2018.1.0a6
Did not reproduce on: 2018.1.0a5, 2018.1.0a3, 2018.1.0a1
Note:
Re-Build in the same directory
Sometimes you have to restart the Editor for the bug to reproduce
"IOException: Failed to Copy File / Directory from 'Temp/StagingArea\UnityCrashHandler64.exe' to 'C:/Users/.../Downloads/New Unity Project/New folder\UnityCrashHandler64.exe': destination path already exists."
"IOException: Sharing violation on path Temp\StagingArea\UnityCrashHandler64.exe" or "C:\Users\...\Downloads\New Unity Project\New folder\UnityCrashHandler64.exe"
"UnauthorizedAccessException: Access to the path "Temp\StagingArea\New folder.exe" or "C:\Users\...\Downloads\New Unity Project (2)\New folder\New folder.exe" is denied."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on WeldVertexArray when opening a specific project
- UI Builder “Fit viewport” button zooms to fit Canvas instead of the selected Element
- Crash on DrawGUITexture when rendering scene view window in a specific project
- [Android] Light2D with Light type "Spot" does not work in the Player on some Pixel devices
- [Android] Loading the asset using an old reference returns null even when the "FormerlySerializedAs" attribute is used
Add comment