Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0a6
2018.3.0a1
Issue ID
1048406
Regression
Yes
Second "Build And Run" fails after adding/removing a scene
Reproduction steps:
1. Create a New Project
2. "Build And Run"
3. Add/Remove scene from the Build Settings
4. "Build And Run"
Expected Result: The project builds with the updated scene list
Actual Result: The Build fails with an error
Reproduced with: 2018.3.0a1, 2018.2.0b8, 2018.2.0a1, 2018.1.5f1, 2018.1.0f1, 2018.1.0b13, 2018.1.0b6, 2018.1.0a7, 2018.1.0a6
Did not reproduce on: 2018.1.0a5, 2018.1.0a3, 2018.1.0a1
Note:
Re-Build in the same directory
Sometimes you have to restart the Editor for the bug to reproduce
"IOException: Failed to Copy File / Directory from 'Temp/StagingArea\UnityCrashHandler64.exe' to 'C:/Users/.../Downloads/New Unity Project/New folder\UnityCrashHandler64.exe': destination path already exists."
"IOException: Sharing violation on path Temp\StagingArea\UnityCrashHandler64.exe" or "C:\Users\...\Downloads\New Unity Project\New folder\UnityCrashHandler64.exe"
"UnauthorizedAccessException: Access to the path "Temp\StagingArea\New folder.exe" or "C:\Users\...\Downloads\New Unity Project (2)\New folder\New folder.exe" is denied."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment