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[ParticleSystem] Increased memory usage
Reproduction steps: 1. Open the attached "ParticleSystemMemory_5.3.7" project. 2. Open and play the "Test" scene. 3. Go to Window > ... Read more
[Linux Editor] Unity crashes in UTF16String::BorrowString(ScriptingStrin...
When 'Step Over' is performed in an attached debugger, Unity crashes. Steps to reproduce: 1) Open the attached project. 2) Open 'Ne... Read more
[IL2CPP][iOS] Asset Bundle loading assemblies are stripped if there are ...
If there are no MonoBehaviours (C# scripts deriving from MonoBehaviour) in the Project, Asset Bundles cannot be loaded on iOS. Step... Read more
[WebGL] Embedded font with non-Latin characters not appearing
To reproduce: 1) Open attached project and scene 2) Select Scripts in hierarchy 3) Make sure all 4 GUISkins are selected 4) Build an... Read more
[Animation] Sprites view doesn't change when keyframe recording mode is ...
To reproduce: 1. Open attached project; 2. Open scene 'scene"; 3. Select Game Object "animation/sprite" from Hierarchy; 4. Go to Ani... Read more
Crash on ProfilerHistory::CalculateSelectedTimeAndChart after clicking o...
How to reproduce: 1. Open or create Unity project 2. Go to Window --> Profiler 3. Enable Profile Editor and enable "Show related ob... Read more
AnimationClip from AssetBundle.Load does not change when the method Inst...
Reproduction steps: 1. Open the attached project " AnimationClipFromAssetBundle.zip"; 2. Open the "TestScene" scene; 3. Enter a play... Read more
[Windows] Deleted files doesn't move into Recycle Bin
Reproduction steps: 1. Open any project. 2. Create an Asset. 3. Delete the Asset. 4. Check the Recycle Bin. Actual behavior: Delet... Read more
Image and Text alignment is off by a half pixel with Pixel Perfect Canva...
Reproduction steps: 1. Open the attached project "PixelCanvasTest.zip"; 2. Open the "Test" scene; 3. Make sure that the option Pixel... Read more
[IL2CPP] Build hangs while building a project with a large array of strings
Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Backend is set to IL2CPP. 3. Build and run the project with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow