Search Issue Tracker
[GI] on LoadLevelXX skybox colors are not applied correctly
Skybox colors are not applied to environment when loaded in the editor (done e.g. by AssetBundleManager in Simulation mode) via Unit... Read more
[Android] Plugin causes Android splash screen to be displayed in the wro...
When device orientation changes during splash screen, splash screen is displayed incorrectly. It is shrunken and huddled in the top ... Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more
[Editor] Loading via asset bundle causes loss of information in shaders
Steps to reproduce:1. Download and open attached project "StandardShaderAssetBundleTest.zip"2. Open "EmissionMissing"3. Drag a prefa... Read more
App freezes on iPhone 4 when the device is rotated during splash screen ...
Steps to reproduce: 1. Open attached project2. Build and deploy to iPhone 43. Launch the application4. When the splash screen appear... Read more
[VR] 5.4: Setting VRSettings.showDeviceView to false via API freezes Gam...
In previous recent Unity versions Game view would go blank when VRSettings.showDeviceView was set false, indicating the CenterEye. I... Read more
GI lighting does not move correctly with the parent object
To reproduce the issue follow the steps:1. Open "GIBug" project2. Play "main" scene3. GI light moves slightly faster than the parent... Read more
[Standalone] UI Image flickers in the splashscreen while loading another...
How to reproduce:1. Open the attached project2. Build the project for Standalone target3. Run it and notice that at some point while... Read more
Cannot select console tab after switching current platform API
Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub