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[tvOS] Universal remote is not able to control the app on Apple TV
Reproduction steps: 1. Open the attached project "UniversalRemoteRepro.zip"; 2. Connect the Apple TV to your computer; 3. Open Unity... Read more
SetIsHierarchyDispatchInterested error is thrown when setting probeAncho...
How to reproduce: 1. Open given Unity project 2. Select CardBoard_Box.fbx and reimport it 3. Observe the errors Expected result: Er... Read more
[Mac] Screen tearing when moving around the scene in play mode
How to reproduce: 1. Open the attached Unity project 2. Open scene named "SampleScene" 3. Press "Play" button 4. Move around with "W... Read more
Animation window cannot be resized when it is docked under the Animator ...
To reproduce: 1. Undock the Animator window 2. Undock the Animation window and dock it under the Animator window 3. Try to resize t... Read more
[Avatar] Hovering mouse over bones in avatar configuration editor doesn'...
Steps to reproduce: 1. Open attached project 2. Open Avatar Configuration for character found in Assets folder 3. Zoom in on bones ... Read more
[iOS] Delayed call gameObject.SetAction() makes UI disappear
Reproduction steps: 1. Open the attached project "UI Bug Report.zip"; 2. Open the Bug Test scene; 3. Build an iOS XCode Project; 4. ... Read more
Parent game object triggers child game object's collider when they are c...
Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Observe the Console Expected: OnTriggerEnter is called when ... Read more
[MacOS] Exclusive Fullscreen mode launches into windowed mode when "Allo...
In the Player Settings -> Resolution & Presentation, if user chooses to launch Player into Exclusive Fullscreen mode without checkin... Read more
The Editor crashes in Texture_CUSTOM_Internal_GetWidth upon accessing th...
To reproduce: 1. Open the attached project (TextureDownload.zip) 2. Open the SampleScene 3. In Play mode, press Space Expected: Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL