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Texture Presets are not applying platform overrides
Steps to reproduce: 1. Open the attached project (Template_Lightweight.zip) 2. Select the Presets/Defaults/AlbedoTexture_Default pre... Read more
[iOS] Unity crash entering play mode in GoogleARCore example scene
To reproduce: 1. Open users attached project "ARCore12.zip" 2. Make sure that iOS platform is selected in Build Settings 3. Open "Cl... Read more
[MacOS High Sierra] CMD+F appears to behave differently to fullscreen sw...
Reproduction steps: 1. Open the attached project "OSXFullScreen.zip"; 2. Build the project for MacOS; 3. Open the Windowed version o... Read more
Assigning time or frame number to VideoPlayer while video is paused migh...
To reproduce: 1. Open the attached project (VideoPlayerBug.zip) 2. Open the "test" scene 3. Enter Play mode 4. Press Set Url button... Read more
Error "il2cpp.exe did not run properly" while building for Android
To reproduce: 1. Open the attached project (il2cpp bug.zip) 2. Build the project Expected: the build doesn't fail Reproduced 2017... Read more
A Sub Graph causes `Create Node` action to throw ArgumentOutOfRangeExcep...
I recently wrote a Sub Graph with procedural animations to include in my other PBR graphs. Everything is fine when I preview my node... Read more
Pink "Error" Shader in Shader Graph using Linux Editor and Windows 64bit...
The cause of this issue is that Shader Graph is installed in both Packages and Assets, which causes compilation errors due to duplic... Read more
Can't access material properties, created with Shader Graph
For standard shader i can just use SetFloat function. It seems to not work with shader graph. P.S. Don't ask me why float variable ... Read more
Node for special texture properties.
As per https://docs.unity3d.com/Manual/SL-PropertiesInPrograms.html Add nodes to read {TextureName}_ST and {TextureName}_TexelSize... Read more
Vertex Displacement
I can't find any way to add offset for the vertex position, vertex displacement is very important for a lot of effects, please add i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL