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[Shader Graph] Errors section in the Inspector window flickers on clicki...
[Shader Graph] Errors section in the Inspector window flickers on clicking the Save asset button. In the Inspector window Errors sec... Read more
Standard Material's Custom Render Queue value gets reset to default when...
How to reproduce:1. Open a new project2. Create a new material in the Project window (Right-click -> Create -> Material)3. Sel... Read more
Line Renderer's line is not rendering correctly in the Game view when us...
How to reproduce:1. Open the user's attached "transparencyBug.zip" project2. Open "SampleScene" Scene3. Enter Play Mode4. Observe th... Read more
New .asset files are serialized as binary when the Asset Serialization M...
How to reproduce:1. Create a new project2. Close the project and remove the VersionControlSettings.asset file from the ProjectSettin... Read more
[Shader Graph] Preview window of Sample Texture 2D Array node is misaligned
[Shader Graph] Preview window of Sample Texture 2D Array node is misaligned. In the Shader Graph Editor window Preview window of Sam... Read more
[XR][Vulkan][Quest] App crashes on launch
Repro steps:1. Create a new project2. Switch build target to Android and add XRSDK3. Switch Graphics API to Vulkan4. Build and Run o... Read more
NavMesh.CalculatePath doesn't work when Agents height is low
Steps to reproduce:1. Open the user's attached project "MysteryGit.zip"2. Enter Play mode3. In Hierarchy window Game->Navmesh->... Read more
ISystemStateComponentData not present after instantiating from a prefab ...
Reproduction steps:1. Open attached project "SystemStateComponentRepro.zip" and scene "SampleScene"2. Enter Play Mode3. In Entity De... Read more
[UIElements] EditorGUIUtility.currentWidth returns 0 when using it in a ...
How to reproduce:1. Open the user's attached "UnityBugUIToolkitInspectorWidth.zip" project2. Open the "SampleScene" Scene3. Select "... Read more
Prefabs with enum elements in a container don't deallocate memory and co...
How to reproduce:1. Open the attached project("serRepro.zip")2. Open the "MyEnum.cs" script3. Change base from int to byte4. Assets ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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