Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b11
Issue ID
1041458
Regression
Yes
[MacOS] Exclusive Fullscreen mode launches into windowed mode when "Allow Fullscreen Switch" is unchecked.
In the Player Settings -> Resolution & Presentation, if user chooses to launch Player into Exclusive Fullscreen mode without checking option "Allow Fullscreen Switch", the Player launches into a window with title bar, but on top of all other windows, menu bar and dock. But it is in the same space where it is launched, instead of creating its own space.
Repro:
1. Create or use an existing project on 2018.3.0a1
2. Go to Player Settings -> Resolution & Presentation.
Set "Fullscreen Mode" to "Exclusive Fullscreen"
Set "Allow Fullscreen Switch" to "Checked"
3. Build the Player and launch
4. Change "Allow Fullscreen Switch" to "Unchecked"
5. Build and launch the Player
6. Compare the difference.
Project download: https://oc.unity3d.com/index.php/s/b67c5oh65wUg7zl
Reproduced with: 2018.2.0b11
Not reproducible: 2018.2.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
- Fetched files in Perforce are automatically added to the change list when they are serialized
Add comment