Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b11
2018.1.0f2
Issue ID
1033583
Regression
Yes
[Mac] Screen tearing when moving around the scene in play mode
How to reproduce:
1. Open the attached Unity project
2. Open scene named "SampleScene"
3. Press "Play" button
4. Move around with "WASD" or arrow keys
5. Observe the game view while you move around the camera
Expected result: No screen tearing or glitches appear.
Actual result: A screen tearing appears while moving around the scene/game view.
Reproducible with - 2018.1.0b11, 2018.1.0f2, 2018.2.0a3, 2018.2.0b5
Not reproducible with - 2017.1.0a1, 2017.1.4f1, 2017.2.3f1, 2017.4.3f1, 2018.1.0a1, 2018.1.0b10, 2018.2.0a1, 2018.2.0a2
Notes:
- The screen tearing does not appear in build, only in editor.
- When the play button is pressed, the screen tearing appears in both game view and scene view.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment