Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b11
2018.1.0f2
Issue ID
1033583
Regression
Yes
[Mac] Screen tearing when moving around the scene in play mode
How to reproduce:
1. Open the attached Unity project
2. Open scene named "SampleScene"
3. Press "Play" button
4. Move around with "WASD" or arrow keys
5. Observe the game view while you move around the camera
Expected result: No screen tearing or glitches appear.
Actual result: A screen tearing appears while moving around the scene/game view.
Reproducible with - 2018.1.0b11, 2018.1.0f2, 2018.2.0a3, 2018.2.0b5
Not reproducible with - 2017.1.0a1, 2017.1.4f1, 2017.2.3f1, 2017.4.3f1, 2018.1.0a1, 2018.1.0b10, 2018.2.0a1, 2018.2.0a2
Notes:
- The screen tearing does not appear in build, only in editor.
- When the play button is pressed, the screen tearing appears in both game view and scene view.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment