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[iOS] Awake-Start order is different when loading multiple scenes
Reproduction steps: 1. Open the attached "Str" project. 2. Build and run it for iOS. - Two scenes are combined, first scene loads a... Read more
VideoPlayer.Prepare() broken on random video files
Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Put a videofile in the PlayVideo Script's Clip Field (link atta... Read more
Undoing animation property causes "Invalid OffsetPtr access! Pointer is ...
Steps to reproduce: 1. Open attached project 2. Open "Peli" Scene 3. Select "walrus" in Hierarchy window 4. Open Animation window 5.... Read more
[OSX][WWW] www.bytes returns null on mac
How to reproduce: 1. Open the attached project 2. Open and play test scene Actual result: notice NullReferenceException in console E... Read more
[Regression] Texture cannot be painted on terrain
Steps to repro: 1. Open attached project and 't1' scene; 2. Select Terrain gameobject in the Hierarchy; 3. In Terrain Inspector go ... Read more
Enum shader property does not allow fraction selection in drop-down menu
When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more
RAM usage remains high after instantiating lots of game objects and then...
After instantiating many game objects, RAM usage rises as expected, but it doesn't drop to the previous level after exiting play mod... Read more
The gameObject icon does not save after another scene is opened
Reproduction steps: 1. Open the attached project; 2. Open the scene "Scene 1"; 3. Change the object "I want an icon" icon to some co... Read more
Bug Reporter error when reporting a bug on MacOS
1. Open any project in 2017.1.0b1 2. Help -> Report a Bug... Bugreporter error. Please see screenshot. Occurring on: 2017.1.0b1 No... Read more
[GPUInstancing] Instanced objects are drawn through CommandBuffer when '...
Steps to repro: 1. Open attached project and 'Main' scene; 2. Notice that there is 'Rock Spawner' gameobject that spawns instanced ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException