Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.1p4
Issue ID
884781
Regression
No
[iOS][Metal] Shadows on UI camera cause Main Camera to not render the image
Steps to reproduce:
1. Open the attached project ("884781 repro.zip")
2. Enter play mode
3. Notice that there's a skybox, two cubes and two capsules in the scene. (One capsule is having its "Cast Shadows" field toggled every second)
4. Build to iOS
5. Notice that only capsules are rendered when "Cast shadows" is on.
Expected: Scene fully renders regardless whether UI objects cast a shadow or not
Reproduced on: 5.5.1p4, 5.6.0b9
Reproduced with: iPad Mini 4 (iOS 9.3.2)
Could not reproduce on: 5.4.4p4 (unable to downgrade), OpenGLES2 API (no repro)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
A7/A8 SoC devices cannot resolve AA and store at the same time. Hence after resolving (on switching RT) we cannot render to it anymore. The workaround would be to disable AA on pre-A9 devices, also for performance reasons.