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By Design
Votes
2
Found in
5.5.1f1
Issue ID
886172
Regression
Yes
[LOD] LOD rendered are active after disabling LOD group in Play mode
To reproduce:
1. Open attached project;
2. Open LODBugTest scene;
3. Enter Play mode;
4. Press Enable/ Disable LOD button.
Expected result: When Disabling LOD group all renderers should turn off.
Actual result: All renderers are enabled, when LOD group is disabled.
Reproduced in : 5.5.1f1; 5.6.0b10; 2017.1.0a2
Not reproduced in: 5.4.4p4; 5.4.5f1
Note: When you press play always one of the objects are shown, but if you move camera away and then press play objects are not visible.
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FiveFingerStudios
Jan 09, 2018 09:46
That the expected behavior.
If you disable a LOD group, you are no longer using that component.
And in order for a renderer to use that component , it must be enabled.
So turning it off leaves you with multiple renders on.
greg-harding
Apr 18, 2017 07:07
I can confirm that this issue also happens on Unity 5.6.0f3. Disabling a LODGroup does not disable all rendering for the objects being managed - instead, every object being managed is shown. (Our rendering stats are taking quite a hit because of this.)