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By Design

Votes

2

Found in

5.5.1f1

Issue ID

886172

Regression

Yes

[LOD] LOD rendered are active after disabling LOD group in Play mode

Camera

-

To reproduce:
1. Open attached project;
2. Open LODBugTest scene;
3. Enter Play mode;
4. Press Enable/ Disable LOD button.

Expected result: When Disabling LOD group all renderers should turn off.
Actual result: All renderers are enabled, when LOD group is disabled.

Reproduced in : 5.5.1f1; 5.6.0b10; 2017.1.0a2
Not reproduced in: 5.4.4p4; 5.4.5f1

Note: When you press play always one of the objects are shown, but if you move camera away and then press play objects are not visible.

Comments (2)

  1. FiveFingerStudios

    Jan 09, 2018 09:46

    That the expected behavior.

    If you disable a LOD group, you are no longer using that component.

    And in order for a renderer to use that component , it must be enabled.

    So turning it off leaves you with multiple renders on.

  2. greg-harding

    Apr 18, 2017 07:07

    I can confirm that this issue also happens on Unity 5.6.0f3. Disabling a LODGroup does not disable all rendering for the objects being managed - instead, every object being managed is shown. (Our rendering stats are taking quite a hit because of this.)

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