Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a2
Issue ID
886307
Regression
Yes
[Transform] Undoing a Particle systems transform change throws a NullReferenceException error.
Repro steps:
1. Create a new particle system
2. Move or rotate the particle system in the scene view
3. Press Ctrl + Z to undo
4. Error message appears:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.CollisionModuleUI.SyncVisualization () (at C:/buildslave/unity/build/Editor/Mono/ParticleSystemEditor/ParticleSystemModules/CollisionModuleUI.cs:290)
UnityEditor.CollisionModuleUI.UndoRedoPerformed () (at C:/buildslave/unity/build/Editor/Mono/ParticleSystemEditor/ParticleSystemModules/CollisionModuleUI.cs:160)
UnityEditor.ParticleEffectUI.UndoRedoPerformed () (at C:/buildslave/unity/build/Editor/Mono/ParticleSystemEditor/ParticleEffectUI.cs:267)
UnityEditor.ParticleSystemInspector.UndoRedoPerformed () (at C:/buildslave/unity/build/Editor/Mono/ParticleSystemEditor/ParticleSystemEditor.cs:80)
UnityEditor.Undo.Internal_CallUndoRedoPerformed () (at C:/buildslave/unity/build/artifacts/generated/common/editor/UndoBindings.gen.cs:199)
Notes:
- Regression, introduced between 23st of Feb and 1st of March.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment