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[Android] AudioMixer values get reset when switching audio output to a b...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Press the Play button in the app An ambient sound starts playi... Read more
[HDRP] Texture 2D Atlas size and Tonemapping is not updated when upgradi...
Steps to reproduce: 1. Create a new template project in 2019.3.1f1 2. Go to Window -> Package Manager and upgrade HDRP to 7.2.0 3. A... Read more
Unity leaks memory/crashes when trying to open a project with a broken p...
Steps to reproduce: 1. Attempt to open the attached project in any of the reproducible versions ("1216483.zip") Reproducible with: ... Read more
[OOPP] Dragging Standalone Profiler Window across Monitors with differen...
Dragging the Standalone Profiler Window across Monitors with different Scaling settings changes the Profiler's Menu Bar to the Edito... Read more
[Device Simulator] Skybox orientation is not handled correctly
How to reproduce: 1. Open the "L" Scene in the attached "project.zip" Unity project 2. Open the Device Simulator window 3. Notice th... Read more
[Linux] Cannot move object when Rect Tool is selected after resizing whi...
How to reproduce: 1. Create a new project 2. Create a Cube 3. Select Rect Tool and make sure you can move the object around if selec... Read more
Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Particle Systems... Read more
Major memory leak occurs when instantiating or dragging a Particle Syste...
How to reproduce: 1. Open user-submitted project (ShadowMapRepro_Stripped) 2. Enter Play Mode 3. Switch to Scene View 4. Make sure t... Read more
[Linux] DllNotFoundException error when using DeflateStream if there is ...
How to reproduce: 1. Open user's attached project (Libmonoposixissue.zip) 2. Make sure 'SampleScene' is open and enter Play mode Ex... Read more
[SRP] No linear to sRGB conversion for GUI
Repro steps: 1. Open attached project 2. Enter Play Mode Expected: GUI colors look darker than on Android, MacStandalone/Metal R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used