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[Android]Vulkan doesn't work on android devices with 7.x OS if Virtual R...
Steps to reproduce: 1. Open project from the link 2. Build and run for android -Crash(sometimes requires more tries to run the app) ... Read more
[WebGL][Win] il2cpp.exe did not run properly! with specific path
-e: see title, path item in question is the "°" --fails for 5.5, 5.6, 2017.1 --works on OSX -repro: --create new project named "UNÄ... Read more
[Bug Reporter] Files/Folders with names containing non-ASCII symbols do ...
-e: see title, symbol in question seems to be "°" --fails when sent from OSX or Windows -repro: --create a new project called "UNÄ°... Read more
[Splashscreen] SplashScreenRender takes up CPU time on multiple platform...
Reproduction Steps: 1. Import attached project. 2. In Player Settings, disable "Show Splash Screen". 3. Build and Run with "AutoConn... Read more
[AW] Key All Modified hotkey (shift-k) does not set key on Quaternion in...
Key All Modified hotkey (shift-k) does not set key on Quaternion interpolations (both quaternion modes), but works fine on Euler Ang... Read more
Prefab with script looses its assigned values when getting latest revisi...
To reproduce: 1. Set up perforce external control system. 2. As a root workspace use users attached project (in zip file New Unity P... Read more
Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...
Steps to reproduce: 1. Open attached project 2. Open scene crash.unity 3. Select the Plane game object 4. Attach the Cloth component... Read more
Unity crash after the SpriteRenderer.size was changed more than once in ...
Reproduction steps: 1. Open project attached(SpriteCrash.zip). 2. Open scene "SpriteCrash" from Assets -> Test. 3. Press play. 4. Se... Read more
[VR] Vsync gets turned off when Oculus is off head on a Standalone build...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Turn on the build 4. Activate/Deactivate Oc... Read more
[Master - Crash] - Master App crashes after UnloadSceneAsync() call if c...
App crashes after UnloadSceneAsync() call when the build option compile with .NET Native tool chain. I can't really get a helpful ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException