Search Issue Tracker
[XR][URP][Vulkan] When rendering in multiview and post processing is ena...
Description When a user creates a new URP project by default post processing is turned on on the camera and in a volume in the sampl... Read more
[UI] UIBehavioiur.OnRectTransformDimensionsChange() method is called inf...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro1246140.zip" Project 2. Enter Play Mode and observe the cons... Read more
[URP] [Gles3] [Android] Opaque objects are not rendered correctly when O...
Steps to reproduce: 1) Download attached project 2) Make sure that Gles3 is the only Graphics API in the list 3) Select URP asset a... Read more
Editor doesn't start on Windows 7
Reproduction steps: 1. Download and install Unity 2. Try opening Unity.exe Expected result: Unity starts without issues Actual resu... Read more
Extract Textures button is not disabled when there are no textures to ex...
How to reproduce: 1. Open user's attached "textureextractbug" project 2. Select "sphere" in the Assets folder 3. In the Inspector go... Read more
[Text Mesh Pro] NullRef exception raised while creating a prefab out of ...
Text Mesh Pro package "Version 3.0.0-preview.12 - May 11, 2020" Steps: 1. Import Text Mesh Pro essentials 2. Load "10 - Bullets & ... Read more
[2018.4][Android]Screen.currentResolution is incorrect when calling Scre...
Steps to reproduce: 1. Open user-supplied project 2. Build and run 3. Press "Portrait", "1080X1920", "LandscapeLeft" Expected: the ... Read more
Extension point for "Revision Control Diff/Merge" which allows to add cu...
How to reproduce: 1. Have Rider installed (https://www.jetbrains.com/rider/download/) 2. Create a new Unity project 3. Preferably h... Read more
[Input System] NotImplementedException is spammed and Input Debugger win...
How to reproduce: 1. Install vJoy (http://vjoystick.sourceforge.net/site/) 2. Create and open a new project 3. Install Input System ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph