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[WebGL] rendering is broken (only a part of the screen is fine, the rest...
[WebGL] rendering is broken (only a part of the screen is fine, the rest is visual garbage). In Unity 5.5.1p4 the issue has evolved:... Read more
Documentation does not have correct arguments for -buildTarget to build ...
Edit: This only needs an update to the documentation. See comments below. To reproduce: 1. Run this command: "{UNITY_5.6b6 PATH}" ... Read more
Animation's clip name isn't renamed in Import settings when using @ prefix
Steps to reproduce: 1. Download @cube.fbx 2. Create new project and import @cube.fbx Expected results: Animation name in Project an... Read more
Unity crashes at VideoClipPlayback::Stop when exiting play mode
Steps to reproduce: 1. Download 5.6Demos.zip and open "VideoDemo1" scene 2. Press play button to enter play mode 3. Press play butto... Read more
[Mecanim] Muscle Settings are ignored by Inverse Kinematics
When constraints are set for a humanoid in Import Settings, they are ignored when IK is enabled. Steps to reproduce: 1) Open the at... Read more
Custom global defines in mcs.rsp file aren't available in Visual Studio
Steps to reproduce: 1. Open the project 2. Notice there are no compiler errors 3. Open NewBehaviourScript.cs with Visual Studio 4. N... Read more
Errors in Console 'Dynamic batching: index buffer destination is NULL' w...
Steps to reproduce: 1) Download attached project 'DynamicBatch.zip' and open in Unity 2) Open scene 'CampaignStage_2' and press Pla... Read more
[Windows] [Splash Image] After Splash Image has finished showing, it han...
To reproduce: (same steps irrelevant of platform) 1) Open attached project and scene 2) Build and run 3) After loading, check the nu... Read more
After tag remove and until editor reopen tag values are "out of sync"
Reproduction steps: 1. Open the attached "archive" project. 2. Go to "Edit > Project Settings > Tags and Layers". 3. Expand "Tags" i... Read more
The Scale in Lightmap is the same even when Atlas Size is changed from 1...
To reproduce: 1. Open attached project; 2. Run scene test and select Cube; 3. In lightning >> Baked GI >> Make atlas size 1024; 3. G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow