Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.4.1f1
Issue ID
1030212
Regression
Yes
GUI element with Rect Transform position is set to 0.0.0 after attaching it to the disabled canvas
How to reproduce:
1. Open given Unity project
2. Enter "test" scene
-- Notice that canvas is disabled
3. Enter Play Mode
--Notice that canvas is enabled
4. Expand canvas in the hierarchy
5. Notice that 10 GUI objects with Rect Transform are instantiated in (0, 0, 0) position
Expected result: 10 GUI objects should be instantiated in random positions
Actual result: 0 GUI objects with Rect Transform are instantiated in (0, 0, 0) position
Regression first introduced in: 2017.3.1p1
Reproducible with: 2018.2.0b2, 2018.1.0f1, 2017.4.1f1, 2017.3.2f1
Not reproducible with: 2017.2.2p2, 2017.1.3p2
Note:
It's not the same bug which can be solved with RectTransform.ForceUpdateRectTransforms
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment