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Won't Fix

Votes

1

Found in

2017.4.0f1

Issue ID

1022586

Regression

No

Using JsonUtility.FromJsonOverwrite to deserialize objects with array/list fields, unexpected/inconsistent GC alloc happens

Scripting

-

To reproduce:
1. Open attached project
2. Open "BugRepo" scene
3. Enter play mode
4. Open Profiler and enable deep profile
5. Notice allocations under JsonTest.Update()

Using JsonUtility.FromJsonOverwrite to deserialize objects with array/list fields, unexpected/inconsistent GC alloc happens.

Cases:
1) deserializing into array with same number of elements
2) deserializing into array with different number of elements
3) deserializing into list with same number of elements
4) deserializing into list with different number of elements

Actual results:
1) no alloc
2) new array allocated, then each element in new array allocated
3) GC.Alloc call (list reference on my object doesn't change)
4) list ref instance is the same, but more allocations than case (2)

Expected results:
1) no alloc (ok)
2) array reallocated, added elements allocated if needed (old elements replaced)
3) no alloc
4) no alloc if list Capacity is enough to contain new items

Reproducible: 2018.3.0a1, 2018.2.0b1, 2018.1.0f2, 2017.4.2f1

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

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