Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1329097
Regression
No
Particle system with custom Mesh culls objects incorrectly when the Meshes should be partly visible
Reproduction steps:
1. Open attached Project
2. Open Assets\Scenes\SampleScene
3. Press Play
4. Press Toggle particle system's meshes
Expected result: Parts of the particle become visible in the top side of the Screen
Actual result: Particles are being culled and cannot be seen
Reproducible with: 2019.4.24f1, 2020.3.5f1, 2021.1.5f1, 2021.2.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a20
Resolution Note (fix version 2021.1):
Fixed in 2021.1.26f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.35f1