Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2020.2.3f1
2020.3
2021.1
2021.2
Issue ID
1328115
Regression
No
[URP] Particle Velocity Vertex Stream broken when Render Alignment is set to View/Facing and Render Mode is set to Mesh
How to reproduce:
1. Open the attached "URPParticleVelocityVertexStreamBroken.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Select the "Particle SystemY" GameObject in the Hierarchy window
5. Set the "Render Mode" to "Mesh" in the Renderer module in the Inspector window
Expected result: Particle Vertex color doesn't change when the Camera is rotating
Actual result: Particle Vertex color changes when the Camera is rotating
Reproducible with: 2019.4.24f1 (7.5.3) 2020.3.5f1 (10.4.0), 2021.1.4f1 (11.0.0), 2021.2.0a15 (12.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a17
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.9f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.12f1