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[GLES3][Android] Certain game objects are cut-off when drawing them with...
To reproduce: 1. Open project attached by QA 2. Make sure that graphics API is set to GLES 3 2. Build and run DrawMeshInstancedMixed... Read more
[GLES3] [Android] First non-instanced object is skipped when drawing mes...
Devices: Reproduced: Xiaomi MI 5* Adreno 530, Samsung Galaxy S8 USA Adreno 540 Not reproducible: Google Pixel 2 Adreno 540 Reproduc... Read more
[Android] Certain game objects aren’t rendered when GPU instancing is en...
To reproduce: 1. Open "01_SimpleMultipleLights" scene from the attached project; 2. Switch to Android Platform; 3. Build and Run sce... Read more
[Recorder] Choosing camera options in the collection method with SRP rec...
[Recorder] Choosing camera options in the collection method with SRP records a black screen STEPS: Load the DemoScene Go to Graphic... Read more
[HiDPI] Offset with the ColorPicker when it and the Editor are on differ...
Setup: Main monitor: 4K scaled at 150% Second monitor: regular scaled at 100% Steps: 1) Open Unity and place it on your regular m... Read more
[HDRP] Bugs with shadow masks
When "Enable Shadow Masks" is disabled in the assigned render pipeline asset : - Lighting further the max shadow distance "fallback... Read more
[Linux, Editor] Editor instant crash due to specific .dll
To reproduce: Try opening attached project CRASH - Assets/RfClient.dll is the culprit Reproduced in 2018.1.0b8, 2018.1.0b13 Not re... Read more
Editor crashes after a while of playing
To reproduce: 1) Open attached project and scene 2) Play it 3) Play for a bit (arrow keys to move, left mouse button to shoot) Afte... Read more
[Linux] - Unable to launch builds via Steam library
When adding a Linux x86_64 build (Created on windows 10) to steam, it won't launch. The build will launch fine from the standard Lin... Read more
UNetWeaver error is thrown when when building UWP project with IL2CPP ba...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. In the player setting switch backend to IL2CPP and API... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box