Search Issue Tracker
Fixed in 15e4d7c
Votes
0
Found in [Package]
Master (98f77b5705), 10.4.0 candidates
Issue ID
1319066
Regression
Yes
[Shadergraph] Deleting stack blocks of Universal RP targeted shadergraph causes the main preview to fail to compile
Reproduces in:
Master (98f77b5705)
10.4.0 candidates
Doesn't reproduce in 10.3.0 release
Repro steps:
1. Create a universal lit shader
2. Delete the stack block for Base Color, Metallic, Smoothness, anything besides Normal
Expected result: the main preview still works
Actual result: the main preview fails to compile
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 15e4d7c):
Fixed as of version 2021.2.0a16.2217