Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1319138
Regression
No
GPU lightmapper penumbra shadow sorting is incorrect
GPU lightmapper uses shadow penumbra to sort by instead of indirect color. I noticed this issue when working on a bugfix.
Baked output will be identical but light sorting will be more optimal compared to before.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment