Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1309421
Regression
Yes
Errors are thrown when turning on "FinalImageHistogramView" HDRP debug option
Reproduction steps:
1. Create Unity HDRP 2020.2 project
2. Open HDRP debug window: Window > Render Pipeline > Render Pipeline Debug > Lightning > Exposure > Debug mode > Set as FinalImageHistogramView
3. Observe errors in the console, and the histogram not showing up
Expected result: Histogram would show up in the Scene/Game View
Actual result: Histogram doesn't show up in any View, errors are thrown in the Console
Reproducible with: 10.1.0 (2020.2.0b11), 10.3.1 (2020.2.7f1)
Not reproducible with: 10.0.0-preview.27 (2020.2.0b7), 11.0.0 (2021.1.0b10), 12.0.0 (2021.2.0a7)
Can't test with: 7.5.3 (2019.4.21f1) (FinalImageHistogramView option was added in 10.0.0)
Error thrown: Metal: Error creating pipeline state (Hidden/HDRP/DebugExposure): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatRGBA16Float)
(null)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 11.0.0):
Fixed in: 11.0.0 (2021.1.0b10)