Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1309421
Regression
Yes
Errors are thrown when turning on "FinalImageHistogramView" HDRP debug option
Reproduction steps:
1. Create Unity HDRP 2020.2 project
2. Open HDRP debug window: Window > Render Pipeline > Render Pipeline Debug > Lightning > Exposure > Debug mode > Set as FinalImageHistogramView
3. Observe errors in the console, and the histogram not showing up
Expected result: Histogram would show up in the Scene/Game View
Actual result: Histogram doesn't show up in any View, errors are thrown in the Console
Reproducible with: 10.1.0 (2020.2.0b11), 10.3.1 (2020.2.7f1)
Not reproducible with: 10.0.0-preview.27 (2020.2.0b7), 11.0.0 (2021.1.0b10), 12.0.0 (2021.2.0a7)
Can't test with: 7.5.3 (2019.4.21f1) (FinalImageHistogramView option was added in 10.0.0)
Error thrown: Metal: Error creating pipeline state (Hidden/HDRP/DebugExposure): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatRGBA16Float)
(null)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 11.0.0):
Fixed in: 11.0.0 (2021.1.0b10)