Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1309421
Regression
Yes
Errors are thrown when turning on "FinalImageHistogramView" HDRP debug option
Reproduction steps:
1. Create Unity HDRP 2020.2 project
2. Open HDRP debug window: Window > Render Pipeline > Render Pipeline Debug > Lightning > Exposure > Debug mode > Set as FinalImageHistogramView
3. Observe errors in the console, and the histogram not showing up
Expected result: Histogram would show up in the Scene/Game View
Actual result: Histogram doesn't show up in any View, errors are thrown in the Console
Reproducible with: 10.1.0 (2020.2.0b11), 10.3.1 (2020.2.7f1)
Not reproducible with: 10.0.0-preview.27 (2020.2.0b7), 11.0.0 (2021.1.0b10), 12.0.0 (2021.2.0a7)
Can't test with: 7.5.3 (2019.4.21f1) (FinalImageHistogramView option was added in 10.0.0)
Error thrown: Metal: Error creating pipeline state (Hidden/HDRP/DebugExposure): fragment shader color output does not have enough components for the pixel format (MTLPixelFormatRGBA16Float)
(null)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
Resolution Note (fix version 11.0.0):
Fixed in: 11.0.0 (2021.1.0b10)