Search Issue Tracker
Depedencies are resolved incorrectly when using a prefab
How to reproduce: 1. Open attached project 2. In the project view, highlight Level 2/Scene2.unity 3. Go to Assets -> Select Depende... Read more
Game preview is black when using 2 cameras and only one set to HDR and o...
If you have 2 cameras and one is set to depth only clear flag and the HDR settings are different between them the game preview windo... Read more
Applying changes to prefab adds HideFlags.DontSave object to prefab file
Steps to reproduce: 1. Open attached project "851962.zip" 2. Drag "Prefab" to hierarchy 3. Add child game object to that prefab and... Read more
Animator state machine enter Start state when cross fade
Reproduction Steps: 1. Download project 2. Open Project 3. Run the YingDi_Test scene in editor. 4. Select "LocalClient-Player-....."... Read more
[UI] PreferredHeight returns wrong values
Steps to reproduce: 1. Open the attached project (New Unity Project.zip) 2. Open the qq.unity scene 3. Open the Scene view 4. Select... Read more
Crash at mono_method_signature when running custom editor script after e...
Steps to reproduce: 1. Open attached project 2. Open scene "Procedural Asset Examples" 3. Open custom editor window "Window>Weaver>... Read more
Scene and Game views are lagging when dragging a component
Steps to reproduce : - create a cube - add a particle system in the scene - try and drag a component and notice the scene view lag... Read more
[shaders] UNITY_VERSION macro is not correct in surface shaders
STR: 1. Open the project 2. Click on NewSurfaceShader in assets 3. Notice the compiler error Expected: compiler error doesn't appea... Read more
[Metal] Warping geometry with Blend Shapes
Reproduction steps: 1. Open the attached project. 2. Make sure "Metal" graphics API is selected. 3. Build and run it for iOS. 4. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow