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Calling Reinterpret<bool> on NativeArray<byte> fails with 'Expected: Tru...
How to reproduce: 1. Open user-submitted project (NativeArrayBug.zip) 2. Open Window > General >Test Runner 3. Run All Edit Mode tes... Read more
Baked Reflection Cube is missing one side when HDRI/Physically-based Sky...
How to reproduce: 1. Open the attached project named "Case_1217312" 2. Open the Sample Scene 3. Observe the Reflective spheres Expe... Read more
Dragging a UI Prefab to the Scene view incorrectly shows it in the Hiera...
Steps to reproduce: 1. Create a UI slider 2. Create a Prefab of it. 3. Drag the Prefab Asset over the Scene View (without letting go... Read more
AssetPostprocessor is only applying the changes to the FBX but not to th...
How to reproduce: 1. Open the attached repro.zip project 2. Open Scenes/SampleScene/ CamraScene 3. Select "GasTank", and "GasTank V... Read more
[Sticky Notes] Can't cut-paste sticky notes on their own.
Repro steps: 1. Create a sticky note and select it. 2. Press Ctrl + X to cut it 3. Observe that the note is not cut Expected outcom... Read more
Selection.activeObject is null during OnEnable when entering Play Mode
How to reproduce: 1. Open attached project "SelectionNull.zip" and scene "SampleScene" 2. In Hierarchy window, select "Main Camera" ... Read more
A warning is thrown in the Console window when a non-MonoBehaviour scrip...
How to reproduce: 1. Create and open a new project 2. Drag and drop the attached 'Transform.cs' script into the Project window 3. Ob... Read more
WorldToScreenPoint transforms offsetted screen position when display is ...
How to reproduce: 1. Open the attached '1220751.zip' project 2. Open 'SampleScene' Scene 3. Select 'GameObject' GameObject in the Hi... Read more
[Themes] "EndLayoutGroup" errors are thrown when GUI items are highlight...
"EndLayoutGroup" errors are thrown in console when GUI items are highlighted by content in Highlighter.Highlight method. In previous... Read more
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