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Votes

0

Found in

2018.1.0b5

Issue ID

996390

Regression

No

Screen.currentResolution returns the biggest possible resolution instead of the current one on Retina MacBooks

MacOS

-

Steps to reproduce:
1. Create a new project
2. Add a gameobject, add a script to it
3. Under start(), add "Debug.Log(Screen.currentResolution);"
4. Enter play mode
5. Observe the console

Expected results: 2880 x 1800 @ 60Hz
Actual results: 3360 x 2100 @ 60Hz

Reproduced on: 2017.2.1p2, 2017.3.0f2, 2018.1.0b6

Note: also reproduced on 2017.1.3p1, however it shows the scaled resolution instead, 1440x900, 1680x1050, 1920x1200 etc.

Comments (1)

  1. MilkTicc

    Aug 03, 2018 08:00

    Ran into the same problem on 5K iMac, Unity 2018.1.9f1.

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