Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0a6
2018.1.0b5
Issue ID
997797
Regression
Yes
ProduceClone crashes when two gameObject having Box Colliders 2D collides
To reproduce:
1. Download attached project "Galaxy Shooter.zip" and open in Unity
2. Open "Game" scene
3. Enter Play mode
4. Collide with upcoming "Enemy" gameObject
Expected Result: Player loses one Health point
Actual Result: Unity Editor crashes
Notes:
- In Standalone Build, crash occurs instantly, after running Build
- Stack trace is shared in comments section
Reproduced on Unity 2018.1.0a6, 2018.1.0b6 and 2018.2.0a1
Not reproduced on Unity 2018.1.0a5
Regression on Unity 2018.1.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #978580