Search Issue Tracker
Tree placement ignores option to not save
Painting trees onto terrain does not cause you to be prompted whether or not you wish to save your work when you exit the Unity edit... Read more
Black lightmap on co-planar faces of non-uniformly scaled cubes
Lightmaps were generated with the On Demand GI Workflow from a scene lit only by a Skybox (or only by Sky Light Color). The scene i... Read more
Text shadow color changes to black when text is edited on runtime
1. Open attached project 2. Open scene "Scene1" 3. Press play 4. Text won't have any shadows(white shadow color) 5. Write some text ... Read more
Adding a script which adds itself to the object in OnAwake recursively,...
To Repro: 1. Run scene 'test', if you’re on windows Unity should crash, if you’re using OSX ‘StackOverflow’ exception should be thro... Read more
Collider 2D cannot be easily edited when it's gameObject's transform sca...
To Reproduce: 1. Open scene in the attached project, double click 'largeQuad' in hierarchy 2. Click shift, it's collider cannot be ... Read more
Input.getTouch(x) resets after finger is released
If you touch the screen with one finger, then a second finger and release the first touch, then Input.getTouch(0) will return the po... Read more
On importing tree folder - the tree lost its material
On importing tree folder(speed tree) - the tree lost its material 2) How can we reproduce it using the example you attached 1 Creat... Read more
Surface>Colored Specular shader loses SpecMap img if
Surface > 'Colored Specular' shader loses SpecMap img if Lightmapping is 'On' 1. Setup object to use material with Colored Specular... Read more
Upside-down orientation causes device with iOS8 to restart
When default orientation is set to auto-rotation and device with iOS8 is turned upside-down, it restarts Read more
Surface bump shaders get blurry when using with lightmapping
Bumps on surface bump shaders get blurry when using lightmapping 1. Assign object a surface shader with bumps and make it static 2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times