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UI Elements get corrupted when project is opened with other version than...
How to reproduce: 1. Open Unity project "PrefabBugExample2" attached to the latest users email 2. Load "MenuScene" scene 3. Enable: ... Read more
Attempt to inspect a local variable during debugging session results in ...
How to reproduce: 1. Open Unity 2. Load user-submitted project (daycycle-goap.zip) 3. Open "Example1" and "Example1A" scenes additiv... Read more
Shadow of tessellated object broken in reflection probe.
When a tessellated object is rendered in a reflection probe, its shadow is broken. See attached image. Read more
Sprite Packer does not respect overridden flag set in .meta file when pa...
To reproduce: 1. Download and open attached "sprite_packer_error.zip" project. 2. Select your platform to be either WebGL/Standalon... Read more
Tiled GPU perf. warning appears when multiple cameras with Allow MSAA ar...
To reproduce: 1. Download and open attached "bug.zip" project. 2. Open "MSAA_perf_warning" scene. 3. Select "Back Cam" GameObject. ... Read more
[SRP | Terrain] Lightweight_RenderPipeline fails to upgrade materials on...
This is a problem when transitioning non-SRP projects with terrains to SRP. 1) You have a non-SRP project with a terrain that has ... Read more
[Installer] 'Lauch Unity' option fails to launch editor when it is insta...
To reproduce: 1. Install Editor to different partition than OS or to external drive 2. Make sure, that 'Launch Unity' option is chec... Read more
[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...
To reproduce: 1. Open project 2. Play scene Expected: scene will be played Actual: editor freezes Reproduced on: 2018.1.0b1, 2018.... Read more
PhysicsFixedUpdate has large performance spikes
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode Expected result: no performance spikes as the scen... Read more
"BeginSample and EndSample count must match" error when Deep Profiling a...
To reproduce: 1. Open user's project 2. Enter Play mode 3. In Profiler window, enable Deep Profile 4. (Optional) Untick "Test Normal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.