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Built player crashes in Baselib_Memory_Free when #if UNITY_EDITOR define...
How to reproduce: 1. Open user-submitted project (CrashAtStart_Serialization.zip) 2. Build and run the project Expected result: the... Read more
[VCS] VFX Assets check out .meta only in its Inspector
How to reproduce: 1. Create a new HDRP project in your preferred workspace and open it 2. Connect the project to Perforce 3. Create ... Read more
Paused/stopped particle systems are being calculated and using cpu on th...
How to reproduce: 1. Open attached project "ParticleSystemTest.zip" 2. Enter Play mode 3. Open Profiler window 4. Change view type ... Read more
[Mobile] Memory Leak when using AR Foundation and switching scenes
How to reproduce: 1. Open the attached project 2. Set iOS as build target 3. In Player settings, set camera usage description 4. Bui... Read more
Changing AudioMixer volume from any volume in dB to 0 dB results in popp...
How to reproduce: 1. Open attached project "AudioIssue.zip" 2. Enter Play mode 3. Press "J" key a few times Expected result: no au... Read more
Input System package does not re-resolve bindings when adding a new bind...
To reproduce: 1. Open attached project ("case_1218544.zip") 2. Open Assets > Scenes > "SampleScene" scene 3. Press Play, in Game Vie... Read more
[PopupWindow] Input actions propagate on the window underneath, if launc...
Reproduction steps: 1. Open "1218744_PopupInputPropagation.zip" project 2. Open "Window > Test > Test Window With Popup" 3. Open "W... Read more
[SceneTooling] Transform move tool is broken using Camera Aligned Mode a...
GameObject translates along its axes rather than the Camera's Axes, when using the Transform Tool and pressing Shift to enable Camer... Read more
Animation Controller states cannot be selected when dragged past a certa...
To reproduce: 1. Open a new project 2. Create and open Animation Controller 3. Drag any state up the grid 4. Attempt dragging again ... Read more
[ECS] TargetException: Non-static field requires a target is thrown when...
How to reproduce: 1. Open attached project "EcsTextureAtlas.zip" and scene "SampleScene" 2. Enter Play mode 3. Open "Entity Debugge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes