Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
1
Found in
2017.2.1p3
Issue ID
996086
Regression
Yes
[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred Rendering Path
Reproduction steps:
1. Open User's project
2. Switch target platform to iOS
3. In Graphics Settings switch Rendering Path to "Deferred" and turn on HDR
4. In Player Settings select Metal as main API
5. Build and deploy to an iOS device
6. Notice black squares on the screen
Expected behaviour: Identical behaviour on Metal and OpenGL ES.
Actual result: Graphics Artefacts on iOS with Metal API, HDR and Deferred Rendering Path;
Reproduced on versions: Unity 20117.2.0b1, 2017.2.0f3, 2017.2.1p3, 2017.3.1f1
Did not reproduce on: Unity 2017.1.3p1
Reproduced on device: iPhone 7 Plus iOS 10.3.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment