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Handles.DrawDottedLine does nothing when used in the Editor/Inspector
Handles.DrawDottedLine does nothing when used in the Editor Repro:1- Open project in attachment.2- Open scene 'Repro'.3- Select game... Read more
[Facebook] SDKUpdater failed when Temp folder is not on C drive
Steps:1. Change Temp folder to different drive (USB stick works just fine. How to: https://answers.microsoft.com/en-us/windows/forum... Read more
Using Collab, pressing "restore" and then immediately going into Play Mo...
What was expected?:That once play mode has been activated, collab actions cannot be invoked or have no effect, including restore, un... Read more
Crash in UnityEngine.XR.WSA.Input.InteractionManager:Initialize
Steps to reproduce:1. Open the attached project2. Open the Crash scene3. Switch platform to WindowsStandalone (or Windows Store, if ... Read more
Instantiated sub-canvas gets invisible when another sub-canvas moves out...
Reproduction steps (GIF attached):1. Open the attached project.2. Build it as standalone.3. Click 'Instantiate Canvas 2'.4. Click '&... Read more
[Animation] PlayableGraph.Evaluate(float delta) causes events to be fire...
How to reproduce:1. Open attached "AnimatorIssue" project and "Main" scene2. Observe the AnimatorTest.cs and see that animator.playa... Read more
The padding at the bottom of each component in the inspector is larger w...
How to reproduce:1. Create new project2. Create new GameObject in Hierarchy Window3. Add new any Component Actual result: The paddin... Read more
[UWP] WWW does not find a path to a special directory in UWP build when...
Steps to reproduce:1. Open the attached project(localWWW.zip)2. Open the Assets/localWWW.unity scene3. Switch platform to Windows St... Read more
[Android][Gradle][Asset Bundles][AAB] Loading Asset Bundles takes a lot ...
Reproduction steps:1. Open the ZIP project2. "Build Settings..." -> enable "Build App bundle (Google Play)"3. "Window" -> "Bui... Read more
Editor crashes on GridBindings::GetCellSize when trying to get the cell ...
How to reproduce:1. Open the attached "GirdCrash" project and "Repro" scene2. Observe "GameObject" and that it does not have a Grid ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used