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Event.current.MousePosition shows the jumping x axis values
Event.current.MousePosition shows the jumping x axis values. This is happens while dragging the object in the Scene window. Reprodu... Read more
Reflection Probes do not render Command Buffered visuals and lights
Steps to reproduce a bug: 1. Open the attached project TestCase.zip; 2. Open the "_DeferredCustomLights" scene; 3. Press on the Refl... Read more
Unreachable code in IENumerator method causes console warnings to be dup...
STR: 1. Open the project 2. Observe "Test.cs" contents 3. Observe the "Unreachable code" displayed as both error and a warning Expe... Read more
SceneManager.LoadSceneAsync and Resources.LoadAsync disrupt one another ...
STR: 1. Open "main" scene in the project 2. Play the scene 3. Observe the additive scene is not loading and object not instantiatin... Read more
Last frame of the animation is skipped if resources are loaded in the sa...
How to reproduce: 1. Open the attached project 2. Open and play test scene 3. Click on the button in the center of the canvas 4. Th... Read more
[VR][SinglePass] Fullscreen effect not rendering in single pass stereo mode
Steps to reproduce: 1. Download and open attached project "Raymarching Not Working.zip" 2. Open scene "Demo" 3. Make sure VR mode is... Read more
SafeBinaryRead::BeginTransfer crash caused by ProjectSettings.asset on a...
Repro steps: 1. Open "test.zip" project Note: User tried to restore the deleted project, thus ProjectSettings.asset got corrupted a... Read more
Packing sprites using Sprite Packer crashes this particular project on A...
Reproduction steps: 1) Open user's attached "CustomSpritePacker.7z" project (3.7 MB) 2) Make sure that Sprites have Packing Tag (all... Read more
Cube 'stumbles' while sliding down the plane when they both have physics...
Steps to reproduce: 1. Open attached project 2. Open "2" scene 3. Press play 4. Observe Result: cube falls down onto plane and start... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow