Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.2.0a1
2017.3.0f3
Issue ID
981381
Regression
Yes
VideoPlayer inconsistent audio playback behaviour between Editor and Standalone build
How to reproduce:
1. Open Unity
2. Load user-submitted project (Link located in edit section)
3. Play "MainScene.unity" in Editor and Standalone build
Expected result: Audio is played in both Editor and Standalone build
Actual result: Audio is played in Standalone build while Editor requires script to have 'videoPlayer.controlledAudioTrackCount = 1;' line for sound to be played
Reproducible with - 2017.2.0a1, 2017.2.1p3, 2017.3.0p4, 2018.1.0b5
Not reproducible with - 5.6.5p1, 2017.1.3p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment