Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b5
Issue ID
995320
Regression
Yes
[Windows] Make Windows standalone player ask you to choose a directory rather than an exe name
-e: over the course of several releases more and more items ended up being added to the root folder of a standalone build. so you can no longer build different version into the same folder. See also https://forum.unity.com/threads/unity-2017-2-unityplayer-dll-being-created-after-build-22mb.500158/
--things being added to the standalone build root:
---2017.2: UnityPlayer.dll
---2018.1: UnityCrashandler.exe
---2018.1: Mono folder
-repro:
--create new project on 2018.1
--make a standalone build
--NOTICE that apart form the .exe and the _Data all the other things got added into the root folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
- Create workspace does not update the Unity Version Control and Branch Explorer windows leading to multiple clicks on “Create workspace” which throws an “already exists” error when Creating a workspace with the Branch Explorer window open
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
Add comment