Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0f3
Issue ID
985954
Regression
No
Physics Joints collision is not blocking as expected
How to reproduce:
1. Open the attached project
2. Open the "ConfigurableJointTravelThrough" scene
3. Enter Play mode
4. Press "Run Joint collision scenario"
Actual result: The moving collider goes through Joint collider or gets stuck inside it.
Expected result: The moving collider should hit the Joint collider, not enter it.
Reproducible with: 2018.2.0a1, 2018.1.0b5, 2017.3.0p4, 2017.2.1p3, 2017.1.3f1, 5.6.5f1
Note: If you freeze the X and Z rotation of Joint's Rigidbody, the collision works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment