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Hard Crash when using Generic IComponentData struct that contains a Blob...
Steps to reproduce: 1. Open User-supplied project 2. Run the Sample Scene Expected: Unity does not crash Actual: Unity hard crashes... Read more
[Device Simulator] Slow Editor performance in Play Mode when Device Simu...
How to reproduce: 1. Open the user's attached project ("Debug UI Perf.zip") 2. Open the repro scene ("perfIssue") 3. Enter Play Mode... Read more
Multiple selected game objects with different names are renamed to <mult...
How to reproduce: 1. Open the attached 'project-1218183.zip' 2. Select all the object in the Hierarchy window 3. In the Inspector wi... Read more
[Animation] Unable to create transitions between animation states in Ani...
-Unable to create a transition between animation states. -Unable to select Animation state due to this drop endpoint for transition ... Read more
Cloth bounds are updating even if Cloth.SetEnableFading(false) is called
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. Open the "test.cs" script 4. Modify the script to ... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent. 2. Bake GI using the GPU Progressive Lightmapper (options don't matter). 3. Notic... Read more
Rotated and scaled parent distorts child object Mesh Renderer or Collider
How to reproduce: 1. Open attached project and scene "repro" 2. Select Cube(2) on hierachy 3. Observe sceneView -> you should see t... Read more
[HDRP] [Ray tracing] GameObject's inside Prefab with Volume overrides ar...
How to reproduce: 1. Open the attached (Repro.zip) project 2. Open the "test space factorio white" Scene 3. Expand the "_DefaultScen... Read more
Sprite Editor window is closed and all changes discarded when closing th...
To reproduce: 1. Open attached project ("case_1218328.zip") 2. Open Assets > Select "Test" Asset 3. In the Inspector window press Sp... Read more
Free orientation example in NavMeshComponents caused a crash
When I loaded up the "free orientation scene" from the master navmesh branch https://github.com/Unity-Technologies/NavMeshComponents... Read more
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