Search Issue Tracker

0
votes
Won't Fix

.NET 4.6 EqualityComparer.Equals yields different results from .NET 3.5 ...

Scripting

-

Sep 26, 2017

-

Version/s: 2017.1.1p3

How to reproduce:1. Download attached project file and open the "Test" Scene.2. Enter Play Mode (Notice console log)3. Do this test ... Read more

0
votes
Won't Fix

[Octane] Editor crashes when multiple Object layer maps are expanded

Graphics - General

-

Sep 22, 2017

-

Version/s: 2017.1.0f3

Steps to replicate:1. Open the provided Unity project2. From the Hierarchy open PBR Render Target3. In the Inspector view, press Loa... Read more

0
votes
Fixed

[iOS] Default app icon is not used for icon kinds other than App

iOS

-

Sep 22, 2017

-

Version/s: 5.6.3p4

Users are required to override the Icon settings for iOS and manually set all icons for iOS. Since the App Store icon is required, i... Read more

1
votes
Fixed

[iOS] When changing screen orientation via script black frame appears

iOS

-

Sep 23, 2017

-

Version/s: 5.6.3xf1

To reproduce:1. Open project attached by the user2. Build it for iOS (make sure "Main" scene is included)3. Run app on a device4. Pr... Read more

0
votes
Duplicate

Editor crashes in physx::SubSortQuick::sort4 while opening project with ...

Physics

-

Sep 26, 2017

-

Version/s: 5.6.0f3

Reproduction steps:1. Download project "Sundae Month_Character Demo.zip" and open in Unity Actual: crashes while opening the project... Read more

0
votes
Won't Fix

Wrong depth texture when using SetTargetBuffers when anti-aliasing is hi...

Graphics - General

-

Sep 26, 2017

-

Version/s: 2017.1.0p5

Steps to reproduce: 1. Open attached project2. Open "main" scene3. Select "Main Camera" in the Hierarchy4. In "RenderBuffer" script ... Read more

1
votes
Duplicate

[IL2CPP] The symbols archive that is generated alongside the built APK i...

IL2CPP

-

Sep 21, 2017

-

Version/s: 2017.1.1p2

Steps to reproduce:1. Open any project2. Build for android using Scripting backend IL2CPP in player settings3. Symbols file generate... Read more

8
votes
Fixed

GrabPass grabs only one eye with Single Pass Rendering Method

XR SDK

-

Sep 23, 2017

-

Version/s: 2017.2.0b11

To reproduce:1. Open the attached project;2. Open "test" scene;3. Make sure Stereo Rendering Method is set to Single Pass (Edit >... Read more

0
votes
Fixed

Editor with no Mixed Reality device attached to the machine and simulati...

XR SDK

-

Sep 25, 2017

-

Version/s: 2017.2.0f1

Steps to reproduce:1. Open the attached project2. Open the Crash scene3. Switch platform to Windows Store4. Play the scene (when Mix... Read more

0
votes
By Design

Shader property named _MainTex remains static in memory after the first ...

Shaders

-

Sep 14, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce:1. Download and open the project2. Enter Playmode Expected result: images fade in and out in a slideshow manner o... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.