Search Issue Tracker
Incorrect rendering result if you modified vertex position from shader a...
How to reproduce:1. Download attached project file2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Actual... Read more
OnApplicationPause() method gets fired before Start()
To reproduce:1. Open attached Unity project "ErrorEditor.zip"2. Open "Main" scene3. Inspect the code in editorBug.cs script4. Go int... Read more
Unity crashes when .tif file is being imported
How to reproduce:1. Open given Unity project-- Unity should crash: Updating Assets/Asset Store Assets/Skyboxes/Textures/Sunny3/Sunny... Read more
GetComponent<Collider2D>().material does not apply material in runtime w...
1. Open project2. Play 'Not Already Applied' scene Expected vs Actual: tub shouldn't fall off the box Note:• Script that applies mat... Read more
Unwrapping.GenerateSecondaryUVSet() API creates different lightmap UVs t...
To reproduce:1. Open attached project;2. Open "scene" scene;3. Open Lighting window and clear baked data;4. Select one of the game o... Read more
Unsigned Long (ulong) value input range is identical to Long in Inspector
Steps to reproduce:1. Open attached “DataTypes.zip” Unity project2. Open “Test” scene3. Select “Data” object in Hierarchy4. Change “... Read more
Adding a specific script to gameObject crashes editor
To reproduce:1. Open 'moreStrippedRepro' project2. Create a new gameObject, attach 'SensorScript' to it.3. If editor doesn't crash, ... Read more
[AssetBundle] Loading an AssetBundle in a specific scene creates an Arch...
Reproduction steps:1. Open the attached project. 2. Open and play 'TestAssetBundles' scene.3. Check 'Use Dropdowns' checkbox.4. Sele... Read more
Timeline does not play if its in the second slot while blending animations
While blending an animation clip and timeline, only the animation clip is played if timeline is in the second order. Everything work... Read more
[Windows] Game window doesn't minimize when Windows button is pressed
To reproduce: 1. Download attached project "client.zip" and open in Unity2. Build project via Tools > CI > Build Windows (x64)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used