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[URP] UI is displayed in a different place when Renderer Feature Camera ...
Reproduction steps: 1. Open user's attached project "TestUIBug" and scene "SampleScene" 2. Make sure the Scene window is in 2D Mode ... Read more
Collaborate summary does not delete itself after publishing
How to reproduce: 1. Create new project 2. Open Edit -> Project Settings -> Services 3. Select any organization and click "Create p... Read more
Package Manager keeps refreshing packages for a very long time when it i...
How to reproduce: 1. Create and open a new project 2. Open Package Manager 3. Observe the loading time until you can access the top ... Read more
[Animation] IndexOutOfRangeException error is thrown on renaming paramet...
-Existing Parameter name changes to the default name while creating a new parameter. -The parameter name is also changed to default ... Read more
Calling AssetDatabase.ImportAsset() on a prefab, while having a referenc...
How to reproduce: 1. Open the attached project 2. Go to top toolbar's BugTest->ScriptableObject Reference Test 3. Drag SOTest Asset ... Read more
UI Element windows contain a small area where the cursor indicates a res...
Repro steps: 1. Mouse over exactly between two windows within Unity. 2. Observe the mouse cursor changes from drag to pointer. Expe... Read more
[Time] Setting Fixed Time Step to a large value and then back to default...
Repro steps: 1. Create a new VFX and add it to the scene 2. Open Project Settings - VFX 3. Change the Fixed Time Step value to somet... Read more
VirutalCamera moves on the Z-axis in the Editor when it is using a Frami...
How to reproduce: 1. Open the attached project named "Case_1217306" 2. Open the Sample Scene 3. Resize the Scene view 4. Observe the... Read more
HDRP Wizard addively increases the Light Intesity instead of setting it
How to reproduce: 1. Create a new HDRP template project 2. Click Window -> Render Pipeline -> HD Render Pipeline Wizard 3. Scroll to... Read more
White screen is rendered with Camera Stacking on Android devices with Ad...
1. Open attached project; 2. Make sure Graphics API is set to Vulkan; 3. Make sure both HDR and MSAA are enabled in UniversalRenderP... Read more
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