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NavMeshAgent updates position even when updatePosition is false
In the attached example you will see that "AgentA" gameObject does not move. It has a NavMeshAgent attach to it in the scene. This o... Read more
Inner's ExpandHeight is not enforced when outter GUILayout.BeginScrollVi...
To reproduce: 1. Download attached project "TestGUIExpand.zip" and open in Unity 2. Open "Test01" scene 3. Open TestEditor (Tests >... Read more
Material won't render unless a default shader is used
How to reproduce: 1. Open Unity 2. Load user-submitted project (Space_Shooter.zip) 3. Load "Main.unity" scene 4. Instantiate "Bolt.p... Read more
[Regression] Timeline crashes on UWP x86 .Net build
How to reproduce: 1. Download attached project file 2. Switch platform to UWP and Backend to .Net 3. Build and open in Visual Studi... Read more
TestRunner: "Create Test" multiple times creates deep hierarchy of folde...
Steps to reproduce: 1. Create a new project 2. Open TestRunner 3. Hit "Create Test Assembly Folder" multiple times repeatedly (witho... Read more
[UWP] WACK Fails on "Branding" test
Reproduction steps: 1. Build any project using 2017.3.x version 2. Create App package and try to pass WACK 3. WACK fails on Branding... Read more
[VR | Performance] 2017.3 GPU memory usage increased about 100MB when VR...
Our contact from Oculus reported a performance issue on 2017.3 to XR devs and we XR QA are able to repro the issue. Basically, compa... Read more
[WSA] Reference Rewriter fails with target -UnityEngine.Timeline.dll/Uni...
Steps to reproduce: 1. Open the attached project 2. Build for Windows Store 3. Observe the exception Actual results: Unable to buil... Read more
Regression: Unfolding dropdown performs "Undo" (action back) action
Regression - doesn't happen in 2017.3.0f1 and 2018.1.0a5, started to happen in 2018.1.0a6 and later (also in 2018.1.0b5) I am on Win... Read more
ArgumentOutOfRangeException when selecting transition on "Any State" in ...
ArgumentOutOfRangeException when selecting transition on "Any State" in the Animator. Transition that goes from 'Any State' to any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked