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Not possible to remove/reset the Shader Keywords
Repro steps:1) Open the project and shader "keyword 9"2) There are instructions with specific lines in comments of the shader file. ... Read more
Devanagari Indic scripts are rendered incorrectly in Editor/Player
Unity Editor/Player can’t render Devanagari Indic scripts correctly. For example, the word “विकल्प” is rendered as the following ima... Read more
[SpriteRenderer] Bump maps generated from grayscale images dont render c...
How to reproduce: 1. Open attached project2. Open scene BUG_PARTS/BugReportScene.unity3. Move the Point light around the scene view-... Read more
Certain DLL crashes Unity on project load
Steps to reproduce:1. Try import attached project '716872.zip'.2. Unity crashes. Reproduced on Windows 7 x64.Checked on Unity versio... Read more
[CommandBuffer] CommandBuffer.Blit(Texture2D.blackTexture, BuiltinRender...
Reproduction steps:1. Open attached project2. Open scene "repro"3. Look at the game view4. Observe difference between LDR and HDR ca... Read more
[Mobile] textPlaceholder parameter no longer works in TouchScreenKeyboar...
Steps to reproduce: 1. Open the attached project2. Build and run the scene on any mobile device3. Click 'Show Keyboard'4. Notice no ... Read more
Deferred lights disappear at distance on Mac Intel 5300 (5.2 regression)
When using deferred shading, point/spot lights disappear once they aren't very close to the camera. This seems to only happen on Mac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project