Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
987830
Regression
No
AssetBundle Variant does not change Texture in Material
Reproduction steps:
1. Download "Out_Of_Bounds.zip" project and open in Unity
2. Open "ProgramStart" scene
3. Enable Play mode
4. Exit Play mode
5. Select "ProgramStart" scene and change Variant from hd to sd
6. Enable Play mode
Expected: everytime after enabling Play mode the sprite and cube should have the same texture
Actual: after changing Variant the sprite and cube have different textures
Reproduced on: 5.6.5p1; 2017.1.3p1; 2017.2.1p3; 2017.3.1f1; 2018.1.0b5; 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment