Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
987830
Regression
No
AssetBundle Variant does not change Texture in Material
Reproduction steps:
1. Download "Out_Of_Bounds.zip" project and open in Unity
2. Open "ProgramStart" scene
3. Enable Play mode
4. Exit Play mode
5. Select "ProgramStart" scene and change Variant from hd to sd
6. Enable Play mode
Expected: everytime after enabling Play mode the sprite and cube should have the same texture
Actual: after changing Variant the sprite and cube have different textures
Reproduced on: 5.6.5p1; 2017.1.3p1; 2017.2.1p3; 2017.3.1f1; 2018.1.0b5; 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment