Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
987830
Regression
No
AssetBundle Variant does not change Texture in Material
Reproduction steps:
1. Download "Out_Of_Bounds.zip" project and open in Unity
2. Open "ProgramStart" scene
3. Enable Play mode
4. Exit Play mode
5. Select "ProgramStart" scene and change Variant from hd to sd
6. Enable Play mode
Expected: everytime after enabling Play mode the sprite and cube should have the same texture
Actual: after changing Variant the sprite and cube have different textures
Reproduced on: 5.6.5p1; 2017.1.3p1; 2017.2.1p3; 2017.3.1f1; 2018.1.0b5; 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment