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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
2017.3.0f3
Issue ID
990424
Regression
No
NavMeshAgent updates position even when updatePosition is false
In the attached example you will see that "AgentA" gameObject does not move. It has a NavMeshAgent attach to it in the scene. This object does not move if updatePosition is false. "AgentB" gameObject adds a NavMeshAgent with the script. This object moves even if updatePosition is false
To reproduce:
1. Download attached project "NavMeshAgent.zip" and open in Unity
2. Open "Scene" scene
3. Select "AgentB" gameObject in Hierarchy
Note: Observe in Inspector window that "AgentB" gameObject Y-axis position is "-0.5"
4. Enter Play mode
Expected Result: "AgentB" gameObject doesn't change its position
Actual Result: "AgentB" gameObject changes its position
Notes:
- This issue happens on both Windows and OSX
- Before testing, every time rebuild NavMesh
Reproduced on Unity 5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.0p4 and 2018.1.0b5
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Resolution Note:
Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/