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Standalone build crashes with D3D12 and Graphic Jobs
Steps to reproduce:1. Open attached project "951986-NavMeshBugs.zip"2. Build for Windows with D3D12 and Graphic Jobs enabled3. Press... Read more
[UI] When an object is reparented to another canvas and the child of tha...
Steps to reproduce:1. Open user attached project2. Click "Reproduce"3. Notice that the parent object "up" is disabled even though it... Read more
Physics displays random glitches with mesh colliders
Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more
[Android] Objects with Mobile Vertex Lit shader ignore Point light and S...
To reproduce: 1. Download and run attached "test_vertex_lighting.zip" project.2. Open it on a device with Adreno 418 GPU. Expected r... Read more
Setting ParticleSystem.CustomDataModule data mode to Vector or Color cau...
Steps to reproduce:1.Open attached “ParticlesCustomDataTest.zip” Unity project2.Open ’Test’ scene3.Enter Play mode Expected results:... Read more
[iOS] [Metal] Empty project crashes on InitializeBlitFramebuffer() when ...
How to reproduce:1. Create a new empty project2. Make sure that Graphics API is set to Metal3. Build and run project on iOS device4.... Read more
VideoPlayer loads URL on main thread and the app remains frozen until co...
Steps to reproduce:1. Open user attached project "Proj.zip"2. Build and Launch it on an android device3. Look for "uvc" button and p... Read more
[WSA] Exported project does not have Visual Assets set correctly when op...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK4. Open Visual St... Read more
Switching IsTrigger values repeatedly, causes Rigidbody's position insta...
To reproduce:1. Open project2. Play scene Expected vs Actual: cube in scene should not be jumping( gif with white cube) Workaround: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used