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Installing Androids SDK's when a project is open leads to incorrect path...
To Reproduce: - Open unity with the Android module installed from the hub - "Android Build Support" BUT NOT the "Android SDK & NDK t... Read more
[TextMeshPro][Addressables][Android] Large main thread spike on first re...
Repro steps: 1. Open attached project 2. If building to an android device remove the Oculus XR Plugin package 3. Build and Run on An... Read more
Window names for package properties is not user-friendly when opened fro...
Users can check properties of all the packages in package manager by opening an information window from Assets > Properties. The win... Read more
Multiple instances of property window can be opened from Assets > Proper...
Multiple instances of property window can be opened from Assets > Properties. Refer the attached video Steps to reproduce: 1) Creat... Read more
Timeline window starts lagging when dragging elements if the timeline ob...
How to reproduce: 1. Create new project 2. Import the "Timeline_Package.unitypackage" package 3. Open the "ReproScene" (already take... Read more
Override Controllers are missing their state-to-clip mapping when import...
How to reproduce: 1. Create a new project 2. Import attached "walkers02 (1).unitypackage" 3. Navigate to "/Assets/Low Poly Animated ... Read more
[Visual Studio] SyntaxTree namespace cannot be referenced when using 201...
How to reproduce: 1. Open the user's attached project ("SyntaxTree.zip") 2. Open the 'Editor\ProjectFileHook.cs' script 3. Notice th... Read more
'PlayerSettings' cannot be found when building on Mobile
Steps to reproduce: 1. Open User-supplied project 2. Build on Android/iOS Expected: the build succeeds Actual: the build fails due ... Read more
Unity Hub mistakes similarly named folder for Hub installation folder wh...
Repro steps: 1. Make sure that Unity Hub's installation folder is C:\Program Files\Unity Hub 2. Create another folder, called "Unity... Read more
ArgumentException Getting control position on repaint is thrown when the...
How to reproduce: 1. Open attached project "Tree View.zip" 2. In Editor, open TreeView Examples -> Custom Row Heights 3. In Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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