Search Issue Tracker
NPOT textures are now being automatically padded in Sprite Editor
NPOT textures are now being automatically padded 1. Create project in 2D mode 2. Import a NPOT texture 3. In Inspector, click on 'S... Read more
If 3 or more SubEmitters are assigned to the same spawning Emitter, Emis...
Reproduction steps: 1. Open the attached project "New Unity Project (2).zip"; 2. Open the demo.unity scene; 3. Enter a play mode and... Read more
NavMeshAgent doesn't update rigidbody physics
Steps to reproduce: 1. Open user attached project "Navigation Demo.7z" 2. Observe the red block moving and the cube moving with it (... Read more
WebGL player throws an error after building - Uncaught TypeError: Cannot...
To reproduce: Open attached project and build and run for WebGL While it's loading, it will throw an error: https://i.imgur.com/oE4... Read more
[Timeline] Duplicated tracks are broken on awake and never execute clips
How to reproduce: 1. Download attached project file and select Timeline in Hierarchy window 2. Duplicate one track and add "Yellow" ... Read more
PackedMemorySnapshot: Missing fields in Player
To reproduce: 1) Open user attached project 2) Open Assets/Scene.unity 3) Click Mainmenu > BugReport > Open TestCode Window 4) Click... Read more
Existing references become Missing after enabling ScriptedImporter
Reproduction steps: 1. Open the attached project "ScriptedImporterNull - 2018.1.zip"; 2. Open the test.unity scene; 3. Make sure tha... Read more
[Animation] Reset functionality not working for Animation and Animation ...
Reset functionality not working for Animation and Animation clip Steps to Repro: 1. Create or Open attached project > project windo... Read more
[Animation] Delete button functionality not working for blend tree motio...
Delete button functionality not working for blend tree motion property and transition condition property Steps to Repro: 1. Open a... Read more
[Model Import] Configure button doesn't get enabled when the model rig i...
Configure button doesn't get enabled when the model rig is set to humanoid Steps to Repro: 1. Open attached project or Import huma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Button OnClick event remains the same when the selected function is changed to private
- [DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
- Build becomes unresponsive when enabling "Deep Profiling Support" and "Autoconnect Profiler" build options in a specific project