Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b5
Issue ID
993749
Regression
No
[Blender] Model preview disappears after changing Animation type to Legacy
To reproduce:
1. Import the attached .fbx file (cuteZombie.fbx)
2. In the import settings, change Animation Type to Legacy
3. Observe the Preview window and the icon of the model in the Assets folder
Expected: changing Animation Type to Legacy does not make the model's preview disappear
Reproduced in 2017.1.3p1, 2017.2.1p3, 2017.3.0p4, 2018.1.0b5
Comments (1)
-
eliteforcevn
Oct 05, 2022 11:31
no it is not fixed plz let us custom render distance in preview
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (2021.1.X):
Not a bug, the mesh is actually visible, just very small. When AnimationMode is different than none, a Skinned Mesh Renderer is assigned instead of the mesh renderer. The skinned mesh renderer has a bounding box which in this case is huge. The preview window uses that bounding box to place the camera and it ends up being very far.
The reason why the bounding box is huge seems to be that the mesh renderer node has a scale of a 100 and therefore is 100 times bigger than expected.
The Generic animation mode fixes does not have the same issue.
We won't fix this issue because we can't change the behavior without breaking existing projects. There's two workarounds :
- Use the Generic Animation mode
- re-export from Blender using "Apply Scalings = FBX Unit Scale".